SimCity 145: Roads and Bridges

How you layout your city depends entirely on if and where you can place your roads. You have some great tools to develop straight, curved, or circular roads depending on what kind of mood you're in and what the terrain looks like. Roadways are what give your city it's unique layout.

Roads

Roads are the lifeblood of SimCity 5. You can't do anything without laying a road. Zones are based entirely on the location of intersections and road endings. Your citizens travel via roads (either via car or on foot) to get to work or to go shopping. The traffic capacity of your road (low-density, high-density, etc) determines the size of the buildings that will abut it.

All power, sewage, and water lines run unseen under the roads. Connecting any road to a source will automatically transmit that service to any building connected to the road provided there's enough supply.

Bridges

Your ability to cross valleys, rivers, and even the occasional bay depend upon the ability of your citizens to erect bridges and elevated highways. Based on the terrain elevation, your construction crews will automatically build the bridge when you try to traverse open air, however it's important to understand that bridges cost extra money to build. So be careful that you don't accidentally short yourself early in the game.

If you are bored, you can noodle around with bridges to get them to pass under each other and loop in crazy ways to add dynamic sight lines for no reason other than you can.

The Onramp

The bane of any mayor. It sits their mocking you at the start of the game -- daring you to expand into the great unknown. It serves as a connection to all the zones in the area, so anything that isn't connected to the on-ramp can not receive deliveries from other cities. In addition, that probably means those areas aren't connected to your water and power grids either.

No comments:

Post a Comment