So, I want to start you off with a piece of very basic strategy. A lot of mayors jump at the opportunity to slap down thousands of feet of road and huge blocks of residential zoning when they see their empty canvas.
I can't imagine a worse thing to do if you're just starting out. Not only will this cost you more money in the long run due to demolition costs and penalties to your Sims' happiness levels, but already developed land can limit one's imagination when it comes to looking at the entire map objectively and formulating the best plan based on the space and terrain available.
That's where the cloverleaf comes in. The cloverleaf is a starter patch that you build right next to the off-ramp from the highway that rides by your city. The purpose of this quick development is:
- it generates a small amount of cash while you are busy making plans
- it seeds the world with demand so that once you are ready, you can plop down strategic hubs of activity in key locations to assure yourself success
- it marks the least desirable location in the city
The cloverleaf is four squares transected by the medium-density boulevard connected to the nearby highway exit. On the left side, you should have one block of residential and one block of commercial. On the other side, you should have two blocks of industrial.
Beside the box, on the industrial side, you'll need a wind-turbine power plant and a water tower. It doesn't matter if the water tower is on top of an aquifer (underground water source) since you're going to demolish it later anyway.
Then, let it sit there developing while you survey the land.
As the minutes tick by, it will add a tiny amount of income and establish the roots of demand that will help you disperse citizens to key locations in your city based on your future plans.
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